While one cannot use the reflex sights, and the weapon handles otherwise identically to the MAC-10 in Left 4 Dead 2, there’s something incredibly reassuring about using the M7S against hordes of Infected. The suppressed MAC-10 is replaced by the M7S suppressed submachine gun seen in Halo 3: ODST.All of the Halo weapon mods in this post are supplied by Adorabirb!, whose done a phenomenal job of rendering the weapons and ensuring they sound identical to their Halo counterparts. I imagine that with this mod, once Google properly indexes my content, I’ll have the first result whenever one does a search for “ K-On! + Halo” or similar. In this post, not only do I have Halo weapons, but I have Yui, Mio, Ritsu and Tsumugi wielding Halo weapons. I figure it would be appropriate to open with the dual M6H pistols: the original pistols felt quite weak despite being useful weapons in practise, but upgrading them to the pistols seen in Halo completely changes the impact they have.The end result was highly entertaining, and after ensuring that the new mods did not conflict with or modify the way my previous mods worked, I set about finishing off Left 4 Dead 2‘s remaining missions. After checking out the modders’ workshop, I became intrigued, and subsequently resolved to try the weapons out for myself. I’d speculated it might’ve simply been because the mod needed more work and suggested said friend get in touch with the modders to inquire about it. I’d first heard about the Halo weapon mods from a friend who’d been interested in asking about why the modders had removed a particularly unique skin from the marketplace. The Tier 2 weapons themselves feel even more effective, and when the mods are properly applied, even the introductory pistol becomes a more entertaining weapon to use. The hunting rifle is replaced by the DMR, firing rounds with a slow but reliable outcome. The suppressed MAC-10 felt inadequate against special infected, but when replaced with the M7/C submachine gun, players suddenly appear to have a better fighting chance. The base pistols and Tier 1 weapons, which had felt diminished in power compared to the Tier 2 weapons in their original form, suddenly gave the impression of being viable, lethal tools that could hold their own against the hordes of Infected. Altogether, these new weapons feel considerably more powerful and reliable than any of the classic weapons. In addition to a new, highly-detailed skin, the Halo weapons also have new firing sounds. The end result is simple: I am now running with the automatics, pistols, shotguns and long-range rifles from Halo, rather than more familiar weapons. While the weapons still function identically to their original forms, the weapons look and sound different. This mod takes the form of Halo weapon skins to replace the original weapons. As such, I decided to introduce an additional set of mods into the game which would modify the experience somewhat without conflicting with the K-On! mods. However, this time around, I’ve decided to further increase the mods introduced into the game: as amusing as it had been to run Left 4 Dead 2 with Houkago Tea Time characters, even new models and sound files can get old to write about. As noted in my previous posts, the K-On! mod for Left 4 Dead 2 had been remarkably entertaining, completely altering the aesthetic and mood in Left 4 Dead 2. At this point in time, the mechanics and objectives were simple enough: having beaten the last two campaigns (and fighting with the community workshop directory, which had been giving me some trouble with the character name plates), getting back into Left 4 Dead 2 to finish off the single player experience was not particularly tricky, and I ended up wrapping up both of the community campaigns with time to spare. These community missions are quite unrelated to the stories portrayed in the regular campaigns, providing players with a remote forest setting to explore. Here, the survivors signal for rescue from a boat, fending off hordes of Infected while awaiting the boat. After abandoning their truck at a roadblock, the survivors make their way into a junkyard and eventually reach a lighthouse. Cold Stream sees the Left 4 Dead 2 survivors fighting through a forest in the mountains to reach a helicopter to evacuate them before a forest fire catches up with them, while The Last Stand represents an alternate interpretation of what had happened in Death Toll had the survivors gone a different route. Having now finished the original two Left 4 Dead campaigns, the only thing that was Cold Stream and The Last Stand, two community missions that rounded out the game. “I need a weapon.” –Spartan John-117, Halo 2
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